Using assets is done via a new editor – the asset manager – where you can simply drag assets from the enabled repositories into the scene.blend files containing the asset data-blocks. Sharing assets works the same as sharing.blend files directly from its repository. Editing an existing asset is possible by opening the.blend files, and setting data-blocks as assets. This is as simple as appending data-blocks in single or multiple. These quality-of-life functionalities can still be performed manually for ultimate control. However it can also facilitate the creation, editing or even sharing of assets. The asset manager is a new editor responsible primarily to use the assets and navigate the repositories. So this idea is on hold until we have more use cases to justify its development. However performance would be problematic for large files. blend itself can be treated as a full repository.
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